Jokes aside, with this proverbial wrench (read: audience) thrown into your spanners, how do you make a good adapted dark ride? Fortunately there's been a few answers to that question over the years. You could substitute your riders for a main character, a la Snow White's Scary Adventures. You could make the ride vehicle bounce alongside a beloved striped stuffed animal, a la The Many Adventures of Winnie the Pooh. You could even throw in a 50-foot drop into a briar patch to build and release the tension of the story, a la Splash Mountain.
But there's a simpler answer to all this, and one that requires far less effort than any of these examples. You don't have to send your guests on a secret mission or set up some elaborate backstory for why they are there, or even really involve your guests actively in the attraction in any way. You only have to make a guest feel like they are part of the action. If they feel they are part of the action, then they are, and this feeling can be established by one of the oldest tricks in the book: staging. If you stage a dark ride in just the right way, well, you can tell any story you damn well please.
Now staging dark rides is a tricky thing, as the medium has unique ways of both telling stories and interacting with its audience. You can certainly draw on classic techniques used in films and stagecraft, as Imagineers often do, but keep in mind that film and stage sets are designed for viewing from only a few angles. Dark rides, on the other hand, place their constantly-moving viewers inside the scenes themselves, and as such there must come moments where the only way forward in presentation are innovations designed specifically for the medium. The staging tool chest for dark rides is therefore much broader, and generally less conventional.
To see these ideas in motion, I want to examine Sinbad's Storybook Voyage, a dark ride in Tokyo DisneySea. Note that the ride is not based on any Disney film and inspiration instead comes from the myths and legends of the titular sailor. (Fun fact: aside from Marvel characters, Sindbad is the only character found in both Disney and Universal parks! Even weirder - neither is directly based on a film!) While not a film adaptation, Sindbad's Storybook Voyage (SSV for short) works as an intriguing example due to it both being an adapted story and a story that never directly acknowledges its audience. You might think it does - the ride is often regarded as a mix of "it's a small world" and Pirates of the Caribbean. Yet while those rides acknowledge the audience through their presentational mode and narration respectively, Sindbad never goes further than singing an irresistibly catchy song. Staging plays a pivotal role in shaping the story guests experience in SSV, and this setup makes the attraction invaluable as a case study in understanding how these techniques work. And seriously, listen to this song:
(The song - "Compass of Your Heart" by Alan Menken - is central to the attraction, and repeated throughout in various forms, but generally through Sindbad singing. It should be noted that the song is not actually about Sindbad's journey. The song instead focuses on finding what's important in life - helping others, not riches - and backs up the attraction's theme of optimism and generosity.)
*Please note that the sound cuts out at times, but this video does have crystal-clear visuals and since we are looking exclusively at visual staging, this is not a major issue.
The Ride
Let's start at the very beginning of our Sindbad experience. Even before we've boarded the ride, involvement is already occurring. In the queue we meander through darkened alleyways filled with murals depicting Sindbad's adventures, heading deeper into what we can assume is the city center. Instead, we come to a small platform area home to several docked boats - boats that we will soon board to begin our journey. At this point we already know the ride is called Sindbad's Storybook Voyage, and we can presume the protagonist will be sailing somehow. In this regard, boats as the ride vehicles make perfect sense. It is understood that our own voyage will parallel and accompany Sindbad's.
The first thing we see upon boarding our boats in the queue area is a pastiche of an ancient Middle Eastern city. Our boat drifts forward, but it lingers here, giving us plenty of time to soak this image in and understand where we are. With music rising as we approach the next room, this is the beginning of our story, giving us a moment to ground ourselves within this fantastic setting. In this area and this area alone, we are the protagonists. Even though from the next room on it's Sindbad's story, this feeling of being the center of attention never really leaves us, and it will inform our reactions to the scenes to come.
We now enter the city marketplace to find the inhabitants singing while going about their daily business. Our first glimpse of Sindbad himself comes almost immediately, and he stands out from the crowd with a unique design, a tiger sidekick, and his positioning on a boat. Even if we'd never seen or heard of this guy before, we now know he's important and will be going forward. Our hero introduced, further world building will now commence throughout the rest of the scene. It whirls with motion and smaller vignettes happening within the larger hustle and bustle - a monkey performing feats of strength here, a flock of sheep there, a shadow puppet show and belly dancer further on. I'll note here that at this point in the scene there's no real plot point to seeing all of this marketplace action. We've already got Sindbad's introduction and are ready to begin the adventure proper. Instead, this elongated introduction allows us to soak in the environment and feel as if we are part of the scene. The longer it goes on, the more details we take in - that the town is one of modest means, and that the marketplace is a communal gathering spot for entertainment. And though the townspeople ignore us to focus on the entertainment themselves, we "join" them in being entertained by the various spectacles. Not only has the scene been staged to get its plot elements out of the way quickly, it has also left openings in the crowds for us to see as if we were part of them. Our perspective is similar to theirs as well, as guests sitting in the boats are approximately the same height as the townspeople. We do not really know any of these characters, but through effectively setting the scene, we are already able to identify with them. And what do the townspeople really want? To wish Sindbad luck on his voyage, as a banner at the exit of the room proclaims. And now that we identify with these people, we wish him luck, too.
Other staging tricks here - the action here occurs on all sides and is too much to take in all at once. If we were only to look forward, we would miss large swaths of the scene, and so you are forced to pan in order to see everything going on much in the way a camera would. That you cannot see everything at once is intentional, and convinces guests of the epic scale of both the marketplace and adventure. You always get the sense that something is happening just out of frame, that the adventure is simply too big to take it all at once. ("it's a small world" uses a similar idea, particularly in it's finale, and I think it's one of the reasons the two rides are oft compared to each other.)
Other staging tricks here - the action here occurs on all sides and is too much to take in all at once. If we were only to look forward, we would miss large swaths of the scene, and so you are forced to pan in order to see everything going on much in the way a camera would. That you cannot see everything at once is intentional, and convinces guests of the epic scale of both the marketplace and adventure. You always get the sense that something is happening just out of frame, that the adventure is simply too big to take it all at once. ("it's a small world" uses a similar idea, particularly in it's finale, and I think it's one of the reasons the two rides are oft compared to each other.)
As we head into the next room, the transition is immediate, violent and visceral. We proceed into darkness, unable to see what's ahead, when suddenly we are hit with water just as the boat comes around to see lightning in the distance. The combination of temporary blindness and rain puts us in a momentary danger mentality, which is heightened by rain to one side and shipwrecks everywhere, but fades a bit as we see Sindbad up ahead singing. Though we understand he has been in the storm via minor damage to his vessel, it is we who have experienced the full force of it. All of the action is front-loaded in this scene, and it has happened not to Sinbad, but to us. This final bit of the scene suggests a certain intimacy - in a massive room, Sindbad, the sirens, and the guests are never more than a few feet from each other, furthering guest connections and feelings of friendliness.
Sinbad's boat is just to the left of frame, and the close-knit grouping of animatronics and guests almost form a triangle. |
Sindbad's appearance with the sirens near the end of the scene also establishes his adventurous spirit and serves as a sort of reward for us for getting past the danger. Risk-reward staging will be used several times throughout the ride, and in this case manages to push the plot forward even while still involving the audience. Importantly, Sindbad is on equal footing with the guests here, and will be for most of the journey. It's still his story, but this hints that he and his journey are never more important that the audience and theirs. Furthermore, the ride really wants us to learn this lesson, because all of the action is on Sindbad's side of the boat here. The scene is tight, focused - a moment of clarity and peace before the next scene.
And it's a good thing, as the next scene is much more chaotic. Bandits have arrived on the scene, and they're trying to steal precious giant eggs! How can we tell? The first thing we see here is a small pirate boat, followed by the bandit in question, who is then followed by another pirate boat. So far, boats have been used to symbolize our journey and to help us identify with Sindbad, who has been seen twice on his boat. Now we are confronted with pirate boats in the water near us, and we know instinctively these new characters are bad people. Aside from the staging of these boats, this scene also features Sindbad defeating the bandits from the high ground - depicted below:
It's over, bandits...I have the COMPASS OF YOUR HEEEEEAAAART! |
Any danger posed by the threatening pirate boats is now dispelled as we see another implementation of risk-reward come to pass. Sindbad's positioning is indicative of his power over the bandits (still on our level), and implies his status as our protector - a hero! Pretty archetypal Hollywood imagery and staging, yadda yadda yadda... at least until we come fully around the corner.
Ahhh! |
We are confronted now with what is an absolute monster of a bird. This should come as a bit of a shock to us: thus far in the scene the bird has been hidden from view by both a wall and a set of well-placed palm trees. The bird's positioning helps to bring us into the scene in a new way. Whereas the marketplace featured action on either side, the action there is naturally interrupted by the ride's boat canal. Here, the action has uninterrupted continuity and makes us feel like we are a part of the battle at hand, thus shifting our role from that of mostly unconnected viewers to battlefield participants. Before we leave this scene, I'll point out that Sindbad's boat is missing here, and will be from the next scene as well, as all three rooms have a mini-story arc of their own. The lack of a boat means keeps the actions focused on this current adventure, and we aren't worried yet about what comes next.
From the battle on the beach we move into a large cave filled with treasure. Sindbad pays no attention to this and is at the far end of the cave, trying to open a door to release some sort of giant. The bandits who previously got away are here as well, though they have been undone by Chandu. The way this is staged, however, makes it seem as if they have been defeated by the treasure and their love of it, as one is half-buried in it and the other is literally blinded by treasure stuck on his head. It's not only a humorous sight but a reinforcement of the themes established by the ever-present theme song. Sindbad having his back to the treasure also supports the theme, but also refocuses our attention on the giant, already the weenie at the end of the room:
This room is much more a transitory space than a full scene, and it's one of the spaces where there's really not much done to involve the audience other than the bandit gags. The staging is more focused on theme and plot, but the gold still serves as a reward following the bird encounter, and there's a fair amount of space given to let the audience take in the environment before the important plot point comes at the end of the cave.
The next room makes up for this slower section, however, as we come to a room dominated by the now freed giant and Sindbad across from him on the far side of our boat canal. The bandits' saga is now completed, as they are tied up and utterly defeated. They're also the first thing we see in this room, which makes sense given that they're the least important, and we want to get their story out of the way as fast as possible to move on to the main event:
Take a good hard look at that picture for a minute. Finished? Good. Let's break it down. First - the giant. He's absolutely massive, yes, but his placement in the scene directly adjacent to the canal serves to exaggerate his size even further. His placement also determines the line of sight between the giant and Sindbad on the far side of the canal. In order to view Sindbad from where he sits, the giant must look down at a steep angle, putting us right in the middle of the two characters' sight lines. Here is a duet between man and giant that not only carries the plot forward, but makes the audience feel we are being sung to directly. Look back up at that picture again. There is a decent amount of room surrounding the giant figure, and Sindbad's boat, by contrast, must essentially be flush with the wall in order to fit the minuscule space afforded to it. It likely would have been much easier to place the figures together on the giant's side singing to each other, and this staging would have captured the audience's undivided attention. But that would be a staging technique focused solely on advancing the plot, which is not what's happening here. The resulting effect of the current staging* - that despite all evidence to the contrary, we are at the center of this story, we are the ones who must carry its message forward - is not only majestic in its execution, but pivotal to the story as a whole. This message reverberates throughout the rest of the attraction, but here, in this small scene, lies the epicenter. This makes a great deal of sense when you consider this is the approximate midway point of the ride (scene 5 of 9). In order for the ride to bring its themes to their natural conclusion, the scene simply must be staged this way. It must keep the audience invested in this tale, and putting them quite literally in the middle of the story works remarkably well.
While the duet room takes an unorthodox staging approach, the next returns to a fairly conventional structure. We see Sindbad's boat immediately on our right as we enter, packed with treasures from our previous adventure, and that sight paired with the elephants on either side indicate we have entered a new locale. Of course, the rest of the room backs up this assertion, but these two items are the ones in our immediate line of sight, and so seem intended to serve as transition pieces. Following that, we have Sindbad learning to drum from the king, putting a key plot point at the center of the room, and finally Chandu bouncing on a large drum as the last major part of the scene. Not much in the way of experiential staging here, but there doesn't really have to be. The scene is the start of a new mini-arc within the ride, and needs to set that arc up so that the rest of it can work well. That the emphasis is on plot here is reinforced by staging the entire main scene on the side of the canal that falls within our natural sight line straight ahead.
Though hilariously, all of the people in this official marketing image are ignoring it. |
One last note - the placement of Chandu near the exit actually helps move the plot forward as well, foreshadowing the monkeys drumming in the next room. Were he placed elsewhere in the scene, the transition would not be quite as smooth.
The transition continues into the next room with one monkey on a rocky ledge directly up ahead before our boat turns and we get to see the main scene of Sindbad rocking out with a band of monkeys. While this scene is joyous, it also feels somewhat unnerving due to the lack of our ever-present theme song and what is happening on the other side of the canal. While the monkeys on Sindbad's side are just above our level and in the presence of a familiar element, the monkeys on the left continue to escalate in height, standing upon taller and taller rocks. While the effect isn't quite threatening (as was the original intent)**, it does cause a sense of claustrophobia with us caught between an ever-growing cliff side and a wall of percussion music. To resolve this tension, risk-reward staging steps in once again. For braving this strange land of vaguely-unnerving simians, we are rewarded with an adorable scene of Chandu in Sindbad's boat, peeking out from an absolutely massive pile of bananas.
Incidentally, here's your reward for reading this far! |
The next scene divides itself in two, and utilizes another unique effect, having us first see a giant fish and Sindbad's boat from afar, and then presenting them together full size right next to us. While a fairly simplistic scene - there's no major staging elements present besides the fish and what's on it - this simulated quick travel is one not previously seen in the attraction, and it again features we, the audience, travelling, not Sindbad. Though we are both taking the long voyage home, the experience is given to us thanks to a brief silhouette of what's to come. Once we do see the fish in all it's glory, we get a little more insight from the scene, but not much. The chunks of earth upon the fish's back make him more visually exciting, and the fish himself elevates Sindbad, Chandu, and their boat, making the whole scene more impressive and giving us a sense of scale. It's a visually impressive scene, but there's more going on with art direction than staging here.
At last, we come to our final scene, and we are back where we've begun, and the final room very much echoes the opening scene. Once again we see Sindbad's boat first thing, indicating his safe return with dozens of fabulous treasures aboard. This wraps up the plot, and the rest of the scene again moves on to an environment we can soak in and enjoy before leaving this magical world. This time, however, as we move through the city, the villagers are not on our level, but often depicted above us. Additionally, there are bridges overhead, each featuring townsfolk or treasures being spread throughout the town. The entire town is literally elevated from when we saw it last, all of the citizens standing a little taller, the buildings looking a little nicer, and fireworks blazing overhead in the night sky. Previously in the attraction, looking up has meant there is something intimidating up above us, but here, gazing upward is done in admiration. Thanks to Sindbad's journey, the town has become wealthy both in goods and in spirit, and that they have literally risen up since we last saw them drives this point home. The reflections of the ride's first town scene continue in the action occurring on all sides of the boat, further allowing the scene to have the grandeur it wants to convey. And while there are dozens more reflections and similarities between the scenes, the coda we see just before the unloading dock is actually a difference. Sindbad now appears at the end of the scene, elevated like rest of the town, viewing a new chart as he readies to embark on a new adventure. There are no distractions from the vignette, as it is placed all by itself as the very last thing in the room. The ride wants us to know that the adventure is not over, and that our adventures will continue throughout the rest of the park.
Lessons Learned
If it isn't obvious by now, staging is instrumental in not only telling the story of Sindbad's Storybook Voyage, but in getting the audience to care about Sindbad's story in the first place. Now that we've done a scene-by-scene breakdown of the ride's staging techniques, I want to examine their broad strokes, and see why they're so effective. The goal here is to codify these techniques so that they can be utilized in the creation (or refurbishment) of any dark ride, regardless of source material. Some key takeaways:
Have a Goal in Mind - This should be obvious, but ensure that all of your staging work guides the audience toward a certain type of interaction. In SSV's case, the goal is getting the audience emotionally invested in a fun journey of exploration, and nearly all of it's staging elements reflect that goal. Other goals might include making the audience feel uneasy or scared (Haunted Mansion, Tower of Terror), or empowering them to feel authoritative and in-charge (Mission: SPACE, the upcoming Millennium Falcon: Smuggler's Run).
Clarity - The story of Sindbad is made easy to follow, even if we have no prior familiarity with the character or can't understand Japanese. This is done through delineating scene changes clearly, but also through ensuring each room is well-organized. Plot elements are often given placement away from any distracting elements***, and usually set a fair distance from any environmental or experiential scenes. Additionally, key plot elements are consistently placed in hard-to-miss areas - at the beginning (first bazaar, duet room) or ends (final bazaar, storm room) of the scene. If not found here, scenes are generally placed in corners directly in guests' natural line of sight (bird/egg room, India room). Plot and experiential scenes generally do not interrupt each other - and they shouldn't, lest this cause confusion.
Minimize Plot, Maximize Experience - The square footage given to plot beats in SSV is generally kept to a minimum, often not extending more than a couple of feet on either side of Sindbad. The rest of the space in these scenes is left for the audience to experience them in some form. Consider especially the first two rooms, in which the large bazaar scene and the storm take up the majority of the available space. Plot-adjacent elements can be and are distributed throughout the space (the large bird, villagers), though generally in a way the audience can engage with (bird being about the canal, villagers being on our eye-level). If you get the staging ratio of these elements correct, the story will reveal itself largely through guests' experiences (storm, whale rooms) When in doubt, remember, a ride's story can exist with no plot beats (it's a small world), but can't exist with nothing for the guests to experience (Mermaid, essentially).
Stage Your Audience - If the show rooms are your stages, then your guests are your actors, and blocking them is just as important as the rest of your staging. Consider your placement of the ride's track and riders' eye-levels in order to maximize their experiences in each scene, such as making transitions easier (whale room - track turns) or having them drift directly into the action (duet room). Your blocking should be planned in conjunction with your staging, as you should always be designing the attraction around your audience's point of view. (And while we're talking about blocking your audience, place them in a vehicle that supports the ride experience.)
Make Guests Identify with Your Characters - Staging of each scene needs to create a relationship between the audience and the characters, and there are a variety of ways in which to achieve this. For instance, Sindbad is almost always staged to be in or near his boat. The audience spends the entire ride in a boat. Why, look at that! The audience already have a connection to the protagonist of the story. I've mentioned character sight lines and elevations in the breakdown above, but they're worth mentioning here as they are part of this technique as well.
Have a Goal in Mind - This should be obvious, but ensure that all of your staging work guides the audience toward a certain type of interaction. In SSV's case, the goal is getting the audience emotionally invested in a fun journey of exploration, and nearly all of it's staging elements reflect that goal. Other goals might include making the audience feel uneasy or scared (Haunted Mansion, Tower of Terror), or empowering them to feel authoritative and in-charge (Mission: SPACE, the upcoming Millennium Falcon: Smuggler's Run).
Clarity - The story of Sindbad is made easy to follow, even if we have no prior familiarity with the character or can't understand Japanese. This is done through delineating scene changes clearly, but also through ensuring each room is well-organized. Plot elements are often given placement away from any distracting elements***, and usually set a fair distance from any environmental or experiential scenes. Additionally, key plot elements are consistently placed in hard-to-miss areas - at the beginning (first bazaar, duet room) or ends (final bazaar, storm room) of the scene. If not found here, scenes are generally placed in corners directly in guests' natural line of sight (bird/egg room, India room). Plot and experiential scenes generally do not interrupt each other - and they shouldn't, lest this cause confusion.
Minimize Plot, Maximize Experience - The square footage given to plot beats in SSV is generally kept to a minimum, often not extending more than a couple of feet on either side of Sindbad. The rest of the space in these scenes is left for the audience to experience them in some form. Consider especially the first two rooms, in which the large bazaar scene and the storm take up the majority of the available space. Plot-adjacent elements can be and are distributed throughout the space (the large bird, villagers), though generally in a way the audience can engage with (bird being about the canal, villagers being on our eye-level). If you get the staging ratio of these elements correct, the story will reveal itself largely through guests' experiences (storm, whale rooms) When in doubt, remember, a ride's story can exist with no plot beats (it's a small world), but can't exist with nothing for the guests to experience (Mermaid, essentially).
Stage Your Audience - If the show rooms are your stages, then your guests are your actors, and blocking them is just as important as the rest of your staging. Consider your placement of the ride's track and riders' eye-levels in order to maximize their experiences in each scene, such as making transitions easier (whale room - track turns) or having them drift directly into the action (duet room). Your blocking should be planned in conjunction with your staging, as you should always be designing the attraction around your audience's point of view. (And while we're talking about blocking your audience, place them in a vehicle that supports the ride experience.)
Make Guests Identify with Your Characters - Staging of each scene needs to create a relationship between the audience and the characters, and there are a variety of ways in which to achieve this. For instance, Sindbad is almost always staged to be in or near his boat. The audience spends the entire ride in a boat. Why, look at that! The audience already have a connection to the protagonist of the story. I've mentioned character sight lines and elevations in the breakdown above, but they're worth mentioning here as they are part of this technique as well.
Risk-Reward Principle - If you put your guests in a harrowing situation or some sort of danger, follow that up with a less intense scene, generally something pleasing or funny. The way scenes are staged here generally allows you to see your reward up ahead, providing a carrot for you to go on ahead through the "danger", feeling safer and more secure as you get closer to your prize.There should be a rhythm in the staging here that reflects the rhythm of your story. Sindbad is not a particularly intense story, so each dangerous encounter is followed by a scene that releases the tension (storm followed by mermaids, monkeys by banana gag, etc.). On the other hand, Indiana Jones Adventure is a much more intense story, so it has more fewer instances of rewards (Indy showing up at the end).
Embrace Implied Action - We never actually see Sindbad sail through the storm, but given the state of his sails we know that he did. Likewise, we don't actually see Sindbad's boat travel between ports, but because his boat appears in each scene filled with more and more treasures, we understand the continuity of these adventures. A scene itself can only cover so much ground, but adding background details can really flesh the scene out and place it in the larger context of the story.
Abstraction Isn't a Bad Thing - This goes for art-style - Sindbad's characters aren't full-size people - but also goes for actions. The ride works on the principle that we the audience can identify with Sindbad, and it's easier when he's close to our height and isn't a full six feet tall and looming over us. So too, we don't actually need to go super fast or rock back and forth during the storm or whale sequences to get the feeling we're in stormy waters or the open ocean. Large cardboard waves and a little wind go a long way, and it's these little elements in creating scenes that shouldn't be overlooked.
All of these design principles are intended to be general guidelines rather than be-all-end-all rules. Nevertheless, in nearly all cases, I will contend that the staging techniques seen in Sindbad's Storybook Voyage are quite effective and useful to have at our disposal. On the other hand, there are things you don't see in Sindbad's Storybook Voyage. Now, Sindbad is not a perfect ride - merely a very effective one, and just because it is lacking certain elements does not mean those elements are bad. With that being said, the following elements are not necessary and can actually get in the way of experiential storytelling, as evidenced by their application elsewhere.
Too Much Dialogue - The original iteration of Sindbad** featured very chatty characters, who were done away with in the new version because that dialogue simply complicated things and made the story harder to follow. There is certainly a place for dialogue in dark rides, and perhaps room for a bit more in any lacking musical accompaniment. But dark rides aren't films or television shows that have time to create masterful speeches. Their storytelling prowess lies in their ability to let you experience the story, and straight-up telling you what it is doesn't really work. Staging-wise, this can cause issues if you need to have multiple characters all near each other in order to realistically have a conversation, and may prevent you from being more creative in your positioning if you need a more advanced animatronic to give a speech. Bottom line - don't do it.
Going Meta - Given that this was Sindbad's Storybook Voyage, it would have been very easy to add a meta-element on to it, a la Many Adventures of Winnie the Pooh. But adding such an element would take away from SSV's themes and attempts to apply it's message directly to our lives. We need to be in Sindbad's world, with no caveats or asterisks, for this to come across clearly. Involve your audience in your world however you want - be it passively or actively. But when it comes to commentary on the ride itself, the attraction should leave that aspect to the audience and the audience along. Sindbad does this, which, I think, is a good thing. Build your stage, fill it with all the story you deem necessary, and let that story tell itself. Again, not strictly a hard and fast rule, but a general guideline.
Conclusions
Ultimately, there's no one way to tell a dark ride story. There's some absolute fantastic rides out there, each different from the last in style. In substance, however, they all come across the same - emotionally fulfilling. We find these rides enjoyable because they mean something to us, and in codifying the design principles behind such successes, I certainly hope we can build even better and more fulfilling experiences in the future. And I'm sure we will, as long as we follow......Chandu! I mean, just look at that face! The guy's adorable!
What? What did you think I was going say? |
Did you find this article helpful? Have a thought on something you agree or disagree with, or just thoughts in general? Feel free to comment and start a conversation below!
*Though I'm focused here on physical staging, the audio design here is also quite clever, keeping the two vocal tracks separate and hitting the audience from both sides, emphasizing the separation of the figures.
**Sindbad's Storybook Voyage is actually the second iteration of the ride. The first was a much darker take on Sindbad's story that didn't play well with guests, so it was changed to something happier. While the sets remained mostly intact, much of the staging was altered or tweaked to better suit the new version, and the fabulous song was added. Video of the original here. Fair warning: it is everything the newer is version is not.
***You can keep your heroes in the midst of the action, but in that case there needs to be a clear delineation of their role. Note in the bird room Sindbad is placed on a tall rock so he can be the focus, and while in the monkey room he is on the same level as the other animatronics, he is the only human-looking one and as such naturally stands out. Another prominent example of this delineation in a crowded space is Pirates of the Caribbean's Auctioneer figure.
Resources
Believe it or not, there's actually not a whole lot of resources out there in regards to dark ride and theme park staging. Nevertheless, here's some resources to get you started related to this post if you want to learn more.
Disney Tourist Blog - Great plot summary and tons of in-depth photo coverage of Sindbad's Storybook Voyage.
The Exhibition As Theatre - On the Staging of Museum Objects - A good article by Marc Maure explaining the basic principles of bringing various meaning to museum objects through clever staging. It's not exactly theme park related, but the principles and definitions here are quite helpful.
The Exhibition As Theatre - On the Staging of Museum Objects - A good article by Marc Maure explaining the basic principles of bringing various meaning to museum objects through clever staging. It's not exactly theme park related, but the principles and definitions here are quite helpful.
Outside of these, I was tipped off by Theme Park Concepts that In the Blink of an Eye by Walter Murch has tips on film staging that can be applied to theme parks as well, and I believe David Younger's Theme Park Design and The Art of Themed Entertainment features a section on it, or lacking that, dark rides in general, that I unfortunately have yet to read. Soon!
Title Photo Credit